PM3.6 - R.O.B - Action - Squat (Common) 0x11
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: SquatWait (Common), requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0xeabc)
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
- EnableInterruptGroup(GroundCatch)
- ClearInterruptGroup(PassThroughPlat)
- CreateInterrupt { interrupt_id: None, action: Pass (Common), requirement: ((RandomAccessInt (0x0) Equal scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- ClearInterruptGroup(Main)
- EnableInterruptGroup(PassThroughPlat)
- ChangeSubactionRestartFrame(Squat)
Exit Script